Computer games are now a massive industry, with a huge reach into many people's lives. Ruairidh MacLean discusses the political significance of some recent games and asks how socialists should engage with this expanding cultural industry
Not long ago video games were seen as being exclusively the refuge of children and of men unable to escape their childhoods. Perhaps little has changed, but the huge profits recorded by the industry over the last decade have proved, if nothing else, that for many video games have become a medium of choice. Moreover, games like Braid and Penumbra have proven that, even when commercial, games can still present challenges that test not only players' reflexes, but the nature of the medium itself and even the society that has produced it.